Grass 1.0

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ZOlivier
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Posts: 21

Grass 1.0

Post#1 » Fri Aug 28, 2015 3:51 am

Here's a preview of our work on the grass renderer for Pre-Alpha 6.

Individual grass blades move with the wind and are displaced by objects.

[img]http://galaxy4d.com/images/teasers/g4d_grass_day.png?maxw=800&type=jpg[/img]
[img]http://galaxy4d.com/images/teasers/g4d_grass_night.png?maxw=800&type=jpg[/img]
[img]http://galaxy4d.com/images/teasers/g4d_grass_displaced.png?maxw=800&type=jpg[/img]
[img]http://galaxy4d.com/images/teasers/g4d_wheatfield_displaced.png?maxw=800&type=jpg[/img]
[img]http://galaxy4d.com/images/teasers/g4d_aliengrass.png?maxw=800&type=jpg[/img]

For the moment it's very hard on framerate but lots of optimisations are coming.

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